Code.SprintMT is a competition designed to test problem-solving and programming skills of students from secondary and post-secondary. Besides, an open category is also available. Participants will be given a set of tasks to complete within a specific timeframe using the programming language specified in the syllabus. A panel of judges will assess participants’ solutions, and the winner and two runners-up will be announced.
Continue readingTag Archives: Coding
ROBOCAOCH Free Online Coding Sessions for 5 – 7 Year Old Students
Introducing Children to the Love of Coding !

The course aims to help learners to develop an understanding that specific objectives can be attained by following a sequence of instructions or commands. Learners will be ushered to the world of robotics whereby they will develop their curiosity to discover more. This programme will introduce them to technological terms to gradually increase their knowledge on coding and programming. Various technologies and gadgets will be used to jumpstart their interest in robotics while enjoying fun activities.
These are FREE online session, sponsored by eskills Malta Foundation, for which an invite will be received upon confirmation of registration. Registrations will be accepted on a first-come, first-served basis. The Sessions will be held every Tuesday from 16:00 – 16:45, starting from the 12th of October and will run until the 11th of November.
You can register by clicking on this link: Register HERE!
For more information, visit the Robocoach Website here: https://robocoach.com.mt/

Erasmus+ Project at SNC Rabat Primary School – Numeracy and Literacy Through Coding and Robotics
An Erasmus+ Project focusing on the teaching of Numeracy and Literacy skills through Coding and Robotics.
The objectives of this project were to:
1) Provide training to at least 40 teachers about Numeracy and Literacy skills through Coding and Robotics
2) Enable at least 40 teachers to expand their expertise on the teaching of numeracy and literacy through Coding and Robotics through exchange of good practices
3) Establish a good relationship between the 4 participating schools

The planned activities took over two years to be implemented which included a Kick-Off Management Meeting in Malta, school visits in Malta and Portugal and two virtual mobilities in Slovenia and Italy. A structured training course for staff was held in Italy (Milan). There were also dissemination activities by each participating school in their own country.
The concrete results of this project include:
Over 40 teachers who received training on the teaching of Numeracy and Literacy skills through Coding and Robotics;
Over 40 teachers became more knowledgeable about the best way to teach Numeracy and Literacy skills through Coding and Robotics via the exchange of good practices with other European teachers;
European schools undertook mutual capacity-building activities.
Participating teachers were given the necessary training, used online resources and other Coding equipment with their learners and shared their new found knowledge with their colleagues. Resources used are available for all the participating countries on the eTwinning Platform.
This eWorkbook is a further dissemination tool that can be viewed by all the school partners and also by schools in other countries. It is a good way to show our good practices and the success of our project. Click on the link below to read the book onine:
Book Creator – Numeracy and Literacy through Coding and Robotics
Code.SprintMT Challenge for Secondary School Students

Code.sprintMT is a competition about problem solving and programming for Computing students from the secondary, post-secondary and undergraduate schools/institutions. Students are given a series of tasks to solve within a time frame using the programming language stipulated by the syllabus. A judging panel will assess the participants’ solutions and a winner and two runners up, are announced. Also, students within the secondary category can achieve an MQF 3 certification. This year, it will be held between the 10th and 24th July 2021. In this 4th edition of code.sprintMT, all certificates issued to participants, finalists and top three will be issued in digital form via blockchain technology.
Continue readingCoding Activity for Early Years – the Dance Party Unplugged Activity
As part of the EU Code Week, the Directorate for Digital Literacy & Transversal skills, is encouraging Kindergarten, year 1, 2 and 3 educators to dedicate one hour to a fun coding/dancing activity with their students. Through the Dance Party unplugged activity, no devices are needed and students can learn coding concepts to choreograph a dance party together whilst keeping physically distant. More information is available at: https://curriculum.code.org/hoc/unplugged/4/

Participating classes can share a video or photo/s showing their activity by submitting their video or photo/s on https://bit.ly/3jDH6Ml. Submissions will be shared on the DDLTS FB page DigitalEducation in Malta (facebook.com/DigitalEducMalta). A number of tokens gently sponsored by theeSkills foundation will be presented to 15 participating classes. These will be chosen at random on the 16th December 2020.
It is important to register your activity in the EU Code Week website (https://codeweek.eu/) and to use the following code cw20-SbiEf for the Code 4 All challenge.