How Can Games Help Educators In Their Classroom?

Educators are invited to attend a Multiplier event organised by Maria Regina College St. Paul’s Bay Primary, Taitotalo College Helsinki, Donau University Krems and Headstart Technology as part of the GIGA Erasmus+ project.

The event will include workshops with experts about the use of online games as a tool to enhance teaching and learning in the primary classroom. Educators will have the opportunity to submit game ideas which could be developed to help them in their teaching.

The event will be held at Casino Maltese in Valletta on Tuesday 9th May between 11.00 and 13.00.

Kindly click on the link to register: Multiplier Event Registration – GIGA GAMES

Erasmus+ Project at SNC Rabat Primary School – Numeracy and Literacy Through Coding and Robotics

An Erasmus+ Project focusing on the teaching of Numeracy and Literacy skills through Coding and Robotics. 

The objectives of this project were to: 

1) Provide training to at least 40 teachers about Numeracy and Literacy skills through Coding and Robotics 

2) Enable at least 40 teachers to expand their expertise on the teaching of numeracy and literacy through Coding and Robotics through exchange of good practices 

3) Establish a good relationship between the 4 participating schools 

The planned activities took over two years to be implemented which included a Kick-Off Management Meeting in Malta, school visits in Malta and Portugal and two virtual mobilities in Slovenia and Italy. A structured training course for staff was held in Italy (Milan). There were also dissemination activities by each participating school in their own country. 

The concrete results of this project include: 

Over 40 teachers who received training on the teaching of Numeracy and Literacy skills through Coding and Robotics; 

Over 40 teachers became more knowledgeable about the best way to teach Numeracy and Literacy skills through Coding and Robotics via the exchange of good practices with other European teachers; 

European schools undertook mutual capacity-building activities. 

Participating teachers were given the necessary training, used online resources and other Coding equipment with their learners and shared their new found knowledge with their colleagues. Resources used are available for all the participating countries on the eTwinning Platform.  

This eWorkbook is a further dissemination tool that can be viewed by all the school partners and also by schools in other countries. It is a good way to show our good practices and the success of our project. Click on the link below to read the book onine:

Book Creator – Numeracy and Literacy through Coding and Robotics

Learning Leadership for Change: Erasmus+ Project at St. Nicholas College

For the past three years, St. Nicholas College has participated in the Erasmus+ Project, Leadership for Change. The Project brought together schools from Malta, Belgium, Italy, Portugal and Spain.

screenshot l2cThe Learning Leadership for Change (L2C) project aims to move towards shared leadership, fostering a new culture in schools in which teachers, students and potentially parents willingly take responsibility for leadership in the school community. Evidence from research indeed shows that collaborative decision- making processes in schools can positively affect students’ learning. The project then encourages the dissemination and mainstreaming of school leadership-innovative practices and effective networking through capacity-building (self-assessment, training and sharing of best practices) within three key areas linked to the strategic development of the school: STEM education, Innovative use of ICT in teaching and Digital Citizenship.

For more information about the project, you can download the Project Leaflet and A4 Poster in PDF format. You may also email Amanda Debattista, contact person at St. Nicholas College, at amanda.debattista.ilearn.edu.mt.